![]() ![]() The Advice screen is very helpful in this regard, since it usually tells you what your biggest problems are in plain language. ![]() While the UI is legible and organized, it's sometimes hard to quickly find information I'd really like access to, like why a particular student has low grades. The more nitty-gritty campus management aspects can be a bit frustrating, though. Not every course has its own minigame like this, but the ones that do effectively let you be more hands-on during a school year and create extra, thematic goals to strive for. Academic Exercise revolves around the sport of Cheeseball, where you can schedule games against rival schools and compete for glory. The aforementioned Archaeology program lets you dig up artifacts that can be put on display to raise your campus' prestige, or sold to pad out your budget. Not all courses are built the same, either. Course points can be spent to add new programs or expand existing ones, and that creates a rewarding feeling of going from a dingy backup school to a thriving university. Adding more facilities and staff, as well as leveling up your various rooms by adding decorations and more learning opportunities, will level up the whole university and provide more course points and "Kudosh," a special currency that unlocks more cosmetic options and ploppable doodads. ![]() And once outside the bounds of the campaign, I enjoyed how progression works. So if you're just not feeling the scenario objectives, they're easy enough to ignore. You only have to clear five of these to unlock all 12 maps in sandbox mode, though. On the other hand, running a parody of a SoCal party school where my entire budget was based on how much fun the students were having became mechanically tedious pretty quickly due to the extremely small profit margins and low return on investment for all the expensive amenities I provided. Funding my university entirely on plundered artifacts from an archaeological dig has a bit of an, "Are we the baddies?" vibe, but I found it entertaining. I definitely liked some of these more than others. So you can kind of adjust your level of silliness to your preference, which is nice.Įach campus is introduced through a story-driven scenario that includes its own special rules. And the same goes for the courses available, with everything from General Knowledge to actual Knight School – yes, that's Knight with a K. Others are a bit more vanilla, like an Oxford-inspired campus in the faux-English countryside. Some are outright wacky, like a spy school that uses a burger joint as a cover. The Sandbox mode is where Two Point Campus really shines, letting you loose to build the school of your dreams on any of the 12 different themed plots. ![]()
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